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AI Insights · Timothy · July 2022

Top 5 Hybridcasual Games Performance in Australia Q2 2022

Explore the performance of the top 5 hybridcasual games in Australia during Q2 2022, with data on weekly downloads, revenue, and active users from Sensor Tower.

Top 5 Hybridcasual Games Performance in Australia Q2 2022

In Q2 2022, the top 5 hybridcasual games in Australia showcased diverse trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals intriguing insights into the performance of these popular games.

Coloring Match experienced a noticeable decline in weekly revenue, starting at around $254 and dropping to $92 by the end of June. Weekly downloads also saw a downward trend, peaking at 25.3K in mid-April and decreasing to approximately 8.9K by the end of the quarter. Active users followed a similar pattern, with numbers falling from 74.6K in late March to 52.6K in late June.

Zen Match - Relaxing Puzzle showed a gradual decline in weekly revenue, starting at $48.9K and ending at around $39.9K. Weekly downloads saw a significant drop from 29.2K in mid-April to just 4.8K by the end of June. The game’s active user base also decreased, from 79.2K in late March to 52.1K by the end of the quarter.

Stumble Guys exhibited impressive growth in weekly revenue, starting at $1K and soaring to nearly $30K by the end of June. Weekly downloads saw a dramatic increase, rising from 3.1K in late March to 74.4K by the end of June. Active users also surged, growing from 22K in late March to 177K by the end of the quarter.

Race Master 3D - Car Racing had relatively stable weekly revenue, fluctuating around the $700-$900 range. Weekly downloads peaked at 17.5K in late May but dropped to approximately 10.6K by the end of June. Active users showed a slight decline from 38.9K in late March to 50.1K by the end of the quarter.

Hole.io maintained steady weekly revenue, around the $400-$500 mark. Weekly downloads were highest at 23.3K in early April but tapered down to 10.5K by the end of June. Active users saw a decrease from 68.7K in late March to 49.1K by the end of the quarter.

These insights into the performance of top hybridcasual games in Australia during Q2 2022 illustrate varied trends across different metrics. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022